Saturday, May 31, 2014

Can the use of instructional game software be used to achieve specific education goals?




Most children, girls and boys, especially the male population have an unlimited availability to video software games. They are now recently being incorporated into schools systems since video games have already become a daily activity for most students growing up in the 21st century. Some schools at the same time oppose the use of instructional games of any kind. I definitely agree with allowing students to use software for instructional games. Children already instinctively correlate video and computer games with having fun. The students can learn new educational concepts and play the games at the same time. So why wouldn't school systems find ways to keep the children engaged in learning while playing educational games via education software?